WebGL Rendering: Using Physical-Based Materials and Lighting to Create a Virtual Environment on the Web
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Abstract
The environment of the World Wide Web is increasingly becoming more significant for incorporating three-dimensional content. Since the introduction of WebGL to the present day, many solutions (including libraries, middleware, and apps) have been developed, encouraging the development of 3D data as a kind of practical online media. Because of the rapid advancement of 3D technology and other associated web-based resources, it isn't easy to recognize and correctly comprehend the most recent trends and open questions in the industry. This survey analyzes the current state of the art of 3D web publishing, reviews the possibilities provided by the primary current approaches, and categorizes the features supported by existing solutions, and cross-maps these with the requirements of a few main application domains. The survey begins with these premises and examines the state of the art of 3D web publishing. The findings of this investigation help define the technical features required to construct an efficient and effective 3D data presentation while considering the various application settings.
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